Case study

Narrative Environment

A recurring story space for two documentary series, where complex science pauses, gets explained, and hands back to the field.

Client
Beach House Pictures
Series
Lift the Ice; Spacetime Capsule
Role
Associate Creative Director, Lead Designer
Disciplines
Narrative EnvironmentSpatial StorytellingVisual DevelopmentWorld Building

Overview

Across two documentary series we built recurring environments: a central space where complex scientific ideas turn into clear visual stories.

The space is an anchor between real-world exploration and explanation, letting the audience pause, understand and re-engage.

A recurring story space

Both series share one structure:

  • Field exploration introduces a discovery
  • The story moves into the controlled space
  • The idea is visualised and explained
  • The story returns to the field
Lift the Ice
Lift the Ice
Spacetime Capsule
Spacetime Capsule

Two design languages

Lift the Ice: grounded

Discoveries from Earth’s frozen regions, from ancient history to future climate impact. The space is grounded to match: inspired by Tadao Ando, with minimal brutalist forms, controlled light and clear space for focus.

Spacetime Capsule: expansive

Scientific innovation and our place in the universe, from particle physics to cosmic exploration. The space is more futuristic and expressive, built for scale, curiosity and speculation.

Lift the Ice
Lift the Ice
Spacetime Capsule
Spacetime Capsule

From idea to system

Development started with sessions with the director, breaking complex science into clear, bite-sized segments. These became storyboards for flow, keyframes for composition and tone, and design variations to explore spatial and stylistic directions, so we could test how information sat in the space before production.

Storyboard
Storyboard
Keyframe
Keyframe

Iteration

Lift the Ice

The brief asked for a neutral, minimalist “studio” that keeps focus and supports the story. Instead of several rooms, we built one adaptable gallery that shifts in scale, mood and expression with each topic. Many rounds went into balancing clarity and immersion.

The brutalist language draws on the weight and stillness of permafrost, with overhead light suggesting an enclosed space lit by the Arctic sky.

Spacetime Capsule

The same framework, read through a wider lens: from the deep sea to the cosmos, about human innovation and our place in a larger system. The space moves away from grounded architecture toward something futuristic.

A ceiling projection system and a floating ring that “builds” visuals in mid-air add a sense of process. The overall form takes its cue from camera lenses: observation, focus and discovery.

Lift the Ice, gallery
Lift the Ice, gallery
Lift the Ice, gallery
Spacetime Capsule, stage
Spacetime Capsule, stage
Spacetime Capsule, stage
Spacetime Capsule, the ring building an exhibit

Previz & spatial flow

Previz set the spatial flow, camera movement and pacing in each environment, so transitions between segments stay clear, attention goes where it should, and space stays continuous across sequences. It was also how creative and production teams talked to each other.

Previz

Final sequences

Spatial design, motion and layered visuals turn abstract science into structured, engaging stories. These loops show the environments working in motion.

Credits

Client
Beach House Pictures
Associate Creative Director
Shaun Minh Phuong
Lead Designer
Shaun Minh Phuong
CG Technical Director
John Huang
Producer
Ina
CG Generalists
Ina, Ken, Aurelia, Anh Vu, Xylia
Coordinator
Manqi