Go for the Win
A game-trailer campaign for SkillsFuture’s Work-Study Programme: each level of a futuristic campus is one benefit, built in Unreal.
- Client
- SkillsFuture Singapore, through Hakuhodo
- Role
- Associate Creative Director, Lead Designer
- Studio
- Robot Playground Media
- Disciplines
- Campaign FilmWorld BuildingVisual SystemUnreal
Overview
SkillsFuture’s Work-Study Programme wants polytechnic graduates to see work-study as a real head start. With Hakuhodo, we framed it as a progression-based journey inspired by games, aimed at a younger audience.
The programme’s benefits become a level-based story, where each stage is a milestone in a career.
The challenge
Communicate several benefits in a way that is:
- Engaging for an audience that grew up on games
- Dynamic, yet clear and informative
- Scalable to video, digital and physical activations
- Structured, so many messages don’t become overload
Visual approach
The campaign borrows the language of game trailers and competitive, progression-based play. A futuristic environment carries a structured journey, and each stage brings a new challenge tied to one programme benefit, balancing energy with clarity.

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Research & concept
Research turned real-world activities into distinct, game-inspired challenges, drawing on competitive sports and obstacle courses, terrain-driven activities, and level design where difficulty rises with the reward.

Environment & level design
The world is a hi-tech manufacturing campus, laid out as a sequence of levels, each one a programme benefit. Visual cues and spatial design guide the character forward, keep each stage different, and make progress feel earned.



Character in context
The character guides the audience through the journey. Every time he gets a new “buff”, a programme benefit, he struggles with the unfamiliar ability at first, then learns to control it and uses it to clear the next challenge.



Films
Credits
- Client
- Hakuhodo, for SkillsFuture Singapore
- Associate Creative Director
- Shaun Minh Phuong
- Lead Designer
- Shaun Minh Phuong
- CG Technical Director
- John Huang
- Producer
- Ina
- CG Artists
- Ina, Ken
- 2D Artist
- Azzura
- Coordinator
- Manqi
- Storyboard Artist
- Javier
- Rigger
- Huy DND
- Lead Animator
- Li Hsin
