NARRATIVE ENVIRONMENT SYSTEMS

A Casestudy of 2 Documentaries "Lift The Ice" & "Spacetime Capsule"
Across multiple documentary series, we developed recurring narrative environments that function as a central space for translating complex scientific ideas into clear visual storytelling.

These environments act as a consistent anchor, bridging real-world exploration with structured explanations, allowing audiences to pause, understand, and re-engage with the narrative.
1. The Idea: A Recurring Story Space

Both projects follow a shared narrative structure:

  • Field exploration introduces new discoveries
  • The story transitions into a controlled environment
  • Complex ideas are visualised and explained
  • The narrative returns to exploration
2. Contrast In Design Language

Lift the Ice: Grounded Scientific Reality

Explores discoveries emerging from Earth’s frozen regions, from ancient history to future climate impact.

The environment reflects this grounded narrative. Inspired by Tadao Ando, using minimalist brutalist forms, controlled lighting, and strong spatial clarity to support focus and comprehension.

Spacetime Capsule: Expansive Scientific Perspective

Explores scientific innovation and humanity’s place in the universe, from particle physics to cosmic exploration.

The environment adopts a more futuristic and expressive visual language, supporting scale, curiosity, and speculative thinking.

While both projects translate complex scientific ideas into accessible narratives, their environments are shaped by the nature of the subject matter: one grounded in physical exploration, the other extending into speculative and cosmic inquiry.
3. From Idea To System: Visual Development

Visual development began with collaborative sessions with the director, breaking down complex scientific topics into clear, bite-sized narrative segments.

These ideas were translated into:

  • Storyboard sequences (STB) to define narrative flow
  • Keyframes to establish composition and visual tone
  • Multiple design variations to explore different spatial and stylistic directions

This iterative process allowed rapid testing of how information could be structured within the environment before moving into production.

4. Iteration & Design Exploration

Early exploration focused on translating the director’s idea into a space that could act as a recurring narrative anchor.

For Lift the Ice, the brief called for a neutral, minimalist “studio”, a space that keeps focus while supporting visual storytelling. Instead of multiple rooms, we developed a single adaptable gallery that can shift in scale, mood, and expression depending on the topic.

A lot of iterations went into finding the right balance between clarity and immersion - keeping the space consistent, but flexible enough to transform when needed.

The design leans into a brutalist language, inspired by the weight and stillness of permafrost, with controlled overhead lighting suggesting an enclosed space lit by the Arctic sky.

For Spacetime Capsule, the same narrative framework is reinterpreted through a more expansive scientific lens.

The story spans from deep-sea exploration to cosmic discovery, focusing on human innovation and our place within a larger system. The environment reflects this shift - moving away from grounded architectural space toward a more expressive, futuristic setting that supports scale, curiosity, and exploration.

Key elements include a ceiling-mounted projection system and a floating ring device that “builds” visuals in mid-air, adding a sense of process and interaction. The overall spatial language draws inspiration from camera lenses, reinforcing ideas of observation, focus, and discovery.

5. Previz & Spatial Flow

Previsualisation was used to define spatial flow, camera movement, and pacing within each environment.

This ensured that:

  • Transitions between content segments are clear
  • Viewer attention is guided effectively
  • Spatial continuity is maintained across sequences

Previz also served as a communication tool between creative and production teams.

7. Final Output
Final sequences combine spatial design, motion, and layered visuals to transform abstract scientific ideas into structured, engaging narratives.

Short looping clips are used here to demonstrate how the environments function in motion — reinforcing clarity, pacing, and visual engagement.
Credits
Client
Beach House Pictures
Asc. Creative Director
Shaun Minh
Lead Designer
Shaun Minh Phuong
CG Technical Director
John Huang
Producer
Ina
CG Generalist
Ina
CG Generalist
Ken
CG Generalist
Aurelia
CG Generalist
Anh Vu
CG Generalist
Xylia
Cordinator
Manqi
Selected works are presented for portfolio purposes. All rights belong to respective clients and production companies.